module.exports = nativeDescription: "한국어", englishDescription: "Korean", translation:
#  new_home:
#    slogan: "The most engaging game for learning programming."
#    classroom_edition: "Classroom Edition:"
#    learn_to_code: "Learn to code:"
#    play_now: "Play Now"
#    im_a_teacher: "I'm a Teacher"
#    im_a_student: "I'm a Student"
#    learn_more: "Learn more"
#    classroom_in_a_box: "A classroom in-a-box for teaching computer science."
#    codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
#    our_courses: "Our courses have been specifically playtested <strong>to excel in the classroom</strong>, even by teachers with little to no prior programming experience."
#    top_screenshots_hint: "Students write code and see their changes update in real-time"
#    designed_with: "Designed with teachers in mind"
#    real_code: "Real, typed code"
#    from_the_first_level: "from the first level"
#    getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
#    educator_resources: "Educator resources"
#    course_guides: "and course guides"
#    teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
#    accessible_to: "Accessible to"
#    everyone: "everyone"
#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
#    forgot_learning: "I think they actually forgot that they were actually learning something."
#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
#    why_games: "Why is learning through games important?"
#    games_reward: "Games reward the productive struggle."
#    encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
#    excel: "Games excel at rewarding"
#    struggle: "productive struggle"
#    kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
#    motivating: "motivating"
#    not_tedious: "not tedious."
#    gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
#    game_based: "When game-based learning systems are"
#    compared: "compared"
#    conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
#    perform_at_higher_level: "perform at a higher level of achievement"
#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
#    real_game: "A real game, played with real coding."
#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
#    request_demo_title: "Get your students started today!"
#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
#    get_started_title: "Set up your class today"
#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
#    request_demo: "Request a Demo"
#    setup_a_class: "Set Up a Class"
#    have_an_account: "Have an account?"
#    logged_in_as: "You are currently logged in as"
#    computer_science: "Computer science courses for all ages"
#    show_me_lesson_time: "Show me lesson time estimates for:"
#    curriculum: "Total curriculum hours:"
#    ffa: "Free for all students"
#    lesson_time: "Lesson time:"
#    coming_soon: "More coming soon!"
#    courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, jQuery, and Bootstrap."
#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
#    goto_classes: "Go to My Classes"
#    view_profile: "View My Profile"
#    view_progress: "View Progress"
#    go_to_courses: "Go to My Courses"
#    want_coco: "Want CodeCombat at your school?"

  nav:
    play: "레벨" # The top nav bar entry where players choose which levels to play
    community: "커뮤니티"
    courses: "코스"
    blog: "블로그"
    forum: "포럼"
    account: "계정"
#    my_account: "My Account"
    profile: "프로필"
    home: "홈"
    contribute: "참여하기"
    legal: "법"
#    privacy: "Privacy"
    about: "소개"
    contact: "문의"
    twitter_follow: "팔로우"
#    my_classrooms: "My Classes"
#    my_courses: "My Courses"
    careers: "채용"
#    facebook: "Facebook"
#    twitter: "Twitter"
#    create_a_class: "Create a Class"
#    other: "Other"
#    learn_to_code: "Learn to Code!"
#    toggle_nav: "Toggle navigation"
#    jobs: "Jobs"
#    schools: "Schools"
#    get_involved: "Get Involved"
#    open_source: "Open source (GitHub)"
#    support: "Support"
#    faqs: "FAQs"
#    help_pref: "Need help? Email"
#    help_suff: "and we'll get in touch!"
#    resource_hub: "Resource Hub"

  modal:
    close: "닫기"
    okay: "확인"

  not_found:
    page_not_found: "페이지를 찾을 수 없습니다"

  diplomat_suggestion:
    title: "코드 컴뱃 번역을 도와주세요!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "우리는 당신의 언어 능력이 필요합니다."
    pitch_body: "우리는 영어로 코드 컴뱃을 개발하기 시작했지만, 이미 전세계의 유저들이 코드 컴뱃을 이용하고 있습니다. 그 중 많은 사람들이 한국어로 플레이하기를 바랍니다. 혹시 당신이 영어/한국어에 모두 능숙하다면, Diplomat으로 코드 컴뱃에 참여해서 모든 레벨 뿐만 아니라 웹사이트를 한국어로 번역할 수 있습니다."
    missing_translations: "우리가 모든 내용을 한국어로 번역할때까지 기본은 영어로 제공됩니다."
    learn_more: "외교관에 대해서 좀 더 자세히 알아보기"
    subscribe_as_diplomat: "외교관을 위한 정기 구독"

  play:
    play_as: "같이 플레이" # Ladder page
    compete: "경쟁!" # Course details page
    spectate: "관중모드" # Ladder page
    players: "플레이어" # Hover over a level on /play
    hours_played: "플레이한 시간" # Hover over a level on /play
    items: "아이템" # Tooltip on item shop button from /play
    unlock: "해제" # For purchasing items and heroes
    confirm: "확인"
    owned: "소지함" # For items you own
    locked: "잠김"
    purchasable: "구매 가능" # For a hero you unlocked but haven't purchased
    available: "가능"
    skills_granted: "부여된 스킬" # Property documentation details
    heroes: "영웅들" # Tooltip on hero shop button from /play
    achievements: "성취한 목표" # Tooltip on achievement list button from /play
    settings: "설정" # Tooltip on settings button from /play
    poll: "투표" # Tooltip on poll button from /play
    next: "다음" # Go from choose hero to choose inventory before playing a level
    change_hero: "영웅 교체" # Go back from choose inventory to choose hero
    buy_gems: "젬 구매"
    subscription_required: "가입 필수"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "이름없는 플레이어"
    level_difficulty: "난이도: "
    play_classroom_version: "교실 버전 플레이" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "초보자 캠페인"
    awaiting_levels_adventurer_prefix: "매주 마다 새로운 레벨이 생깁니다."
    awaiting_levels_adventurer: "모험자로 등록 하세요!"
    awaiting_levels_adventurer_suffix: "새로운 레벨을 가장 먼저 체험하세요!"
    adjust_volume: "소리 조절"
    campaign_multiplayer: "멀티 플레이어 전투장"
    campaign_multiplayer_description: "... 이곳에서 당신은 다른 인간 플레이어들과 직접 결투할 수 있습니다."
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

#  code:
#    if: "if" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
#    else: "else"
#    elif: "else if"
#    while: "while"
#    loop: "loop"
#    for: "for"
#    break: "break"
#    continue: "continue"
#    pass: "pass"
#    return: "return"
#    then: "then"
#    do: "do"
#    end: "end"
#    function: "function"
#    def: "define"
#    var: "variable"
#    self: "self"
#    hero: "hero"
#    this: "this"
#    or: "or"
#    "||": "or"
#    and: "and"
#    "&&": "and"
#    not: "not"
#    "!": "not"
#    "=": "assign"
#    "==": "equals"
#    "===": "strictly equals"
#    "!=": "does not equal"
#    "!==": "does not strictly equal"
#    ">": "is greater than"
#    ">=": "is greater than or equal"
#    "<": "is less than"
#    "<=": "is less than or equal"
#    "*": "multiplied by"
#    "/": "divided by"
#    "+": "plus"
#    "-": "minus"
#    "+=": "add and assign"
#    "-=": "subtract and assign"
#    True: "True"
#    true: "true"
#    False: "False"
#    false: "false"
#    undefined: "undefined"
#    null: "null"
#    nil: "nil"
#    None: "None"

  share_progress_modal:
    blurb: "당신은 큰 진전을 보이고있습니다! 당신이 코드컴뱃으로 얼마나 많이 배웠는지 부모님게 말하십시오."
    email_invalid: "이메일 주소가 올바르지 않습니다."
    form_blurb: "아래에 부모님의 이메일을 입력하고 우리는 그것들을 보여줍니다!"
    form_label: "이메일"
    placeholder: "이메일"
    title: "우수한, 초심자"

  login:
    sign_up: "계정 생성"
#    email_or_username: "Email or username"
    log_in: "로그인"
    logging_in: "로그인 중"
    log_out: "로그아웃"
    forgot_password: "비밀번호를 잊으셨나요?"
    authenticate_gplus: "G+ 인증"
    load_profile: "G+ 프로필 불러오기"
    finishing: "완료중.."
    sign_in_with_facebook: "페이스북으로 로그인"
    sign_in_with_gplus: "G+로 로그인"
    signup_switch: "새로운 계정을 만드세요."

  signup:
#    create_student_header: "Create Student Account"
#    create_teacher_header: "Create Teacher Account"
#    create_individual_header: "Create Individual Account"
    email_announcements: "안내 사항을 메일로 받겠습니다" # {change}
    creating: "계정을 생성 중입니다..."
    sign_up: "등록"
    log_in: "비밀번호로 로그인"
    required: "진행하기 전에 로그인이 필요합니다."
    login_switch: "이미 계정이 있으신가요?"
    school_name: "학교 이름과 도시"
    optional: "옵션"
    school_name_placeholder: "예시 고등학교, 스프링필드, IL"
#    connected_gplus_header: "You've successfully connected with Google+!"
#    connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
#    gplus_exists: "You already have an account associated with Google+!"
#    connected_facebook_header: "You've successfully connected with Facebook!"
#    connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
#    facebook_exists: "You already have an account associated with Facebook!"
#    hey_students: "Students, enter the class code from your teacher."
#    birthday: "Birthday"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
#    classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
#    checking: "Checking..."
#    account_exists: "This email is already in use:"
#    sign_in: "Sign in"
#    email_good: "Email looks good!"
#    name_taken: "Username already taken! Try {{suggestedName}}?"
#    name_available: "Username available!"
#    name_is_email: "Username may not be an email"
#    choose_type: "Choose your account type:"
#    teacher_type_1: "Teach programming using CodeCombat!"
#    teacher_type_2: "Set up your class"
#    teacher_type_3: "Access Course Guides"
#    teacher_type_4: "View student progress"
#    signup_as_teacher: "Sign up as a Teacher"
#    student_type_1: "Learn to program while playing an engaging game!"
#    student_type_2: "Play with your class"
#    student_type_3: "Compete in arenas"
#    student_type_4: "Choose your hero!"
#    student_type_5: "Have your Class Code ready!"
#    signup_as_student: "Sign up as a Student"
#    individuals_or_parents: "Individuals & Parents"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
#    signup_as_individual: "Sign up as an Individual"
#    enter_class_code: "Enter your Class Code"
#    enter_birthdate: "Enter your birthdate:"
#    parent_use_birthdate: "Parents, use your own birthdate."
#    ask_teacher_1: "Ask your teacher for your Class Code."
#    ask_teacher_2: "Not part of a class? Create an "
#    ask_teacher_3: "Individual Account"
#    ask_teacher_4: " instead."
#    about_to_join: "You're about to join:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
#    write_this_down: "Write this down:"
#    start_playing: "Start Playing!"
#    sso_connected: "Successfully connected with:"
#    select_your_starting_hero: "Select Your Starting Hero:"
#    you_can_always_change_your_hero_later: "You can always change your hero later."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."

  recover:
    recover_account_title: "계정 복구"
    send_password: "복구 비밀번호 전송"
    recovery_sent: "메일 전송 완료"

  items:
    primary: "주 장비"
    secondary: "보조 장비"
    armor: "갑옷"
    accessories: "액세서리"
    misc: "잡동사니"
    books: "책"

  common:
    back: "뒤로가기" # When used as an action verb, like "Navigate backward"
#    coming_soon: "Coming soon!"
    continue: "계속" # When used as an action verb, like "Continue forward"
#    next: "Next"
#    default_code: "Default Code"
    loading: "로딩중입니다..."
#    overview: "Overview"
#    solution: "Solution"
#    intro: "Intro"
    saving: "저장중입니다..."
    sending: "보내는 중입니다..."
    send: "전송"
#    sent: "Sent"
    cancel: "취소"
    save: "저장"
    publish: "내보내기"
    create: "생성"
    fork: "포크"
    play: "시작" # When used as an action verb, like "Play next level"
    retry: "재시도"
    actions: "행동"
    info: "정보"
    help: "도움말"
    watch: "보기"
    unwatch: "보기 해제"
    submit_patch: "패치 제출"
    submit_changes: "변경사항 제출"
    save_changes: "변경사항 저장"
#    required_field: "required"
#    valid_phone: "Enter a valid phone number."

  general:
    and: "그리고"
    name: "이름"
    date: "날짜"
    body: "구성"
    version: "버전"
    pending: "적용중"
    accepted: "적용됨"
    rejected: "거부됨"
    withdrawn: "취소됨"
    accept: "승인"
    reject: "보류"
    withdraw: "철수"
    submitter: "제출자"
    submitted: "제출됨"
    commit_msg: "커밋 메세지"
    version_history: "버전 히스토리"
    version_history_for: "버전 히스토리 : "
    select_changes: "차이를 보기위해 두 가지 사항을 변경하도록 선택합니다."
    undo_prefix: "되돌리기"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "다시하기"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "현재 수준의 미리보기 재생"
    result: "결과"
    results: "결과들"
    description: "설명"
    or: "또한"
    subject: "제목"
    email: "이메일"
    password: "비밀번호"
#    confirm_password: "Confirm Password"
    message: "메시지"
    code: "코드"
    ladder: "레더"
    when: "언제"
    opponent: "상대"
    rank: "랭크"
    score: "점수"
    win: "승"
    loss: "패"
    tie: "무승부"
    easy: "초급"
    medium: "중급"
    hard: "상급"
    player: "플레이어"
    player_level: "플레이어 레벨" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "전사"
    ranger: "레인저"
    wizard: "마법사"
#    first_name: "First Name"
#    last_name: "Last Name"
#    last_initial: "Last Initial"
#    username: "Username"
#    contact_us: "Contact Us"
#    close_window: "Close Window"
#    learn_more: "Learn More"

  units:
    second: "초"
    seconds: "초"
    minute: "분"
    minutes: "분"
    hour: "시간"
    hours: "시간"
    day: "일"
    days: "일"
    week: "주"
    weeks: "주"
    month: "개월"
    months: "개월"
    year: "년"
    years: "년"

  play_level:
#    directions: "Directions"
#    edit_level: "Edit Level"
#    explore_codecombat: "Explore CodeCombat"
#    finished_hoc: "I'm finished with my Hour of Code"
#    get_certificate: "Get your certificate!"
#    level_complete: "Level Complete"
    completed_level: "완료된 레벨:"
    course: "코스:"
    done: "완료"
    next_level: "다음 레벨"
    next_game: "다음 게임"
#    languages: "Languages"
#    programming_language: "Programming language"
    show_menu: "게임 매뉴 보이기"
    home: "홈" # Not used any more, will be removed soon.
    level: "레벨" # Like "Level: Dungeons of Kithgard"
    skip: "넘어가기"
    game_menu: "게임 메뉴"
    restart: "재시작"
    goals: "목표들"
    goal: "목표"
    running: "실행중..."
    success: "성공!"
    incomplete: "목표 미완료"
    timed_out: "제한 시간 초과"
    failing: "다시 한번 더 도전해보세요."
    reload: "새로고침"
    reload_title: "모든 코드가 다시 로딩 되었나요?"
    reload_really: "모든 레벨 초기화합니다. 확실한가요?"
    reload_confirm: "모두 초기화"
#    test_level: "Test Level"
    victory: "승리"
    victory_title_prefix: ""
    victory_title_suffix: " 완료"
    victory_sign_up: "진행사항 저장을 위해 등록하세요"
    victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!"
    victory_rate_the_level: "이번 레벨 평가: " # {change}
    victory_return_to_ladder: "레더로 돌아가기"
    victory_saving_progress: "저장하기"
    victory_go_home: "홈으로"
    victory_review: "리뷰를 남겨주세요"
    victory_review_placeholder: "어떤 레벨입니까?"
    victory_hour_of_code_done: "정말 종료합니까?"
    victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
    victory_experience_gained: "획득한 경험치"
    victory_gems_gained: "획득한 젬"
    victory_new_item: "새로운 아이템"
#    victory_new_hero: "New Hero"
    victory_viking_code_school: "놀랍습니다, 당신은 그냥 이길 힘든 수준이었습니다! 이미 소프트웨어 개발자가 아닌 경우, 당신은 비이킹 코드 학교에서 빠르게 이해할것입니다, 당신이 다음 레벨에서 자신의 능력을 14주 동안 전문 웹 개발자가 될 수있는 곳입니다."
    victory_become_a_viking: "바이킹이 되세요"
#    victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
    tome_cast_button_run: "실행"
    tome_cast_button_running: "실행중"
    tome_cast_button_ran: "실행됨"
    tome_submit_button: "적용"
    tome_reload_method: "이 방법에 대한 원래의 코드를 다시불러오기" # {change}
    tome_available_spells: "사용 가능한 마법"
    tome_your_skills: "당신의 스킬"
#    hints: "Hints"
#    hints_title: "Hint {{number}}"
    code_saved: "코드가 저장됨"
    skip_tutorial: "넘기기 (esc)"
    keyboard_shortcuts: "단축키"
    loading_start: "레벨 시작"
    problem_alert_title: "코드를 수정하세요"
    time_current: "현재:"
    time_total: "최대:"
    time_goto: "가기:"
    non_user_code_problem_title: "레벨을 로드 할 수 없습니다"
    infinite_loop_title: "무한 루프 감지"
    infinite_loop_description: "세계를 구축하는 초기 코드는 결코 실행이 완료되지 않습니다. 아마도 하나의 정말 느리거나 또는 무한 루프가 있습니다. 혹은 버그일수있습니다. 당신은 다시 이 코드를 실행하려고하거나 기본 상태로 코드를 재설정 할 수 있습니다. 그게 해결되지 않으면, 저희에게 알려 주시기 바랍니다."
    check_dev_console: "또한 잘못 갈 수를 알기 위해 개발자 콘솔을 열 수 있습니다."
    check_dev_console_link: "(명령어)"
    infinite_loop_try_again: "다시 시도해보세요."
    infinite_loop_reset_level: "레벨 리셋"
    infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
    tip_toggle_play: "Ctrl+P로 실행을 계속하거나 멈출수 있어요"
    tip_scrub_shortcut: "Ctrl+[, Ctrl+] 를 이용해 실행 속도를 빠르게 할 수 있어요"
    tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다."
    tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!"
    tip_tell_friends: "코드 컴뱃을 즐기셨나요? 친구에게 알려주십시오"
    tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다."
    tip_think_solution: "해결 방법을 고민해보세요, 문제를 고민하지 말구요"
    tip_theory_practice: "이론적으로, 이론과 실제 사이의 차이가 없습니다. 그러나 연습은, 실전입니다 - 요기 베라"
    tip_error_free: "오류이거나-자유로운 프로그램을 작성하는 두가지 길이 있습니다만; 오직 세번째의 한 작업입니다. - 엘랜 펄리스"
    tip_debugging_program: "만약 디버깅이 버그를 잡는 작업이라면, 프로그래밍은 반드시 바른 진행이여야 할것입니다. - Edsger W. Dijkstra"
    tip_forums: "포럼을 통해서 우리를 어떻게 생각하는지 말해요!"
    tip_baby_coders: "앞으로는, 아기도 얼음마법사가 될 것 입니다."
    tip_morale_improves: "사기가 향상 될 때까지 로딩은 계속됩니다."
    tip_all_species: "우리는 모든 생물이 동등하게 프로그래밍을 배울 기회가 있어야 한다고 생각합니다."
    tip_reticulating: "그물모양의 돌기."
    tip_harry: "한 마법사, "
    tip_great_responsibility: "좋은 코딩 기술은 큰 디버그 책임을 몰고옵니다."
    tip_munchkin: "만약 당신이 야채를 먹지않는다면, 난쟁이가 당신이 자고 있을때 찾아갑니다."
    tip_binary: "오직 사람들이 있는 세계는 10가지이다: 이진을 이해하는 사람들과 그렇지 않은 사람들."
    tip_commitment_yoda: "프로그래머가 깊은 헌신이 있어야한다는것은, 가장 심각한것이다. ~ 요다"
    tip_no_try: "하든가 하지 말든가. 시도같은 건 없어. - 요다"
    tip_patience: "반드시 인내심을 가져야한단다, 어린 파다완. - 요다"
    tip_documented_bug: "문서화 된 버그는 버그가 아닙니다 ; 그것은 기능입니다."
    tip_impossible: "성공하기 전까진 불가능해 보이는 법이죠. - Nelson Mandela"
    tip_talk_is_cheap: "떠드는 건 가치가 없어요. 코드를 보여줘봐요. - Linus Torvalds"
    tip_first_language: "만약 당신이 배울 수있는 가장 최악의 일은 첫 번째 프로그래밍 언어을 배우는것입니다. - 엘랜 케이"
    tip_hardware_problem: "Q: 많은 프로그래머는 전구를 가는데 얼마나 걸립니까?  A: 아니오, 이것은 하드웨어 문제입니다."
    tip_hofstadters_law: "호프스태터 의 법칙: 당신은 항상 예상보다 오래 걸립니다, 계정 호프스태터의 법칙을 고려하더라도 ."
    tip_premature_optimization: "초기의 최적화는 모든 악의 뿌리입니다 . - 도날드 크누스"
    tip_brute_force: "의심할때, 무력을 사용하게 됩니다. - 켄 톰프손"
    tip_extrapolation: "사람은 두 가지 종류가 있습니다: 불완전한 데이터으로부터 유추할 수있는가..."
    tip_superpower: "코딩은 우리가 강대국에 있는 가장 가까운 것입니다."
    tip_control_destiny: "진짜 오픈 소스는, 당신이 우리의 운명을 올바로 조작할 수 있습니다. - 리눅스 토발츠"
    tip_no_code: "코드가 없는것보다 빠른것은 없습니다."
    tip_code_never_lies: "코드는 절대로 거짓말을 하지 않는다. 주석은 가끔 하지만.  — Ron Jeffries"
    tip_reusable_software: "소프트웨어를 재사용하기전에 먼저 사용할 수 있습니다."
    tip_optimization_operator: "모든 언어는 최적화된 운영을 합니다. 대부분의 언어가 운영 ‘//’"
    tip_lines_of_code: "코드 라인에 의해 프로그램의 진행 상황을 측정하는 것은 중량 항공기의 건축 진행 상황을 측정하는 것과 같다. — 빌 게이츠"
    tip_source_code: "나는 세계를 바꾸고싶어도 그들은 나에게 소스코드를 주지 않습니다"
    tip_javascript_java: "자바는 자바스크립트이고 차(카)는 카펫입니다. - 크리스 헤일만"
    tip_move_forward: "당신이 무엇이든간에 , 계속 전진하십시오. - 마틴 러터킹 주니어."
    tip_google: "문제가 너무 어렵다구요? 구글로 검색해보세요!"
    tip_adding_evil: "악마의 핀치를 추가하는중."
    tip_hate_computers: "즉, 그들은 컴퓨터를 싫어한다고 생각하는 사람들이며. 그들이 정말로 싫어 하는 것은 형편없는 프로그래머 입니다 . - 래리 리븐"
    tip_open_source_contribute: "코드컴뱃을 향상하는데 도와주십시오!"
    tip_recurse: "인간은 반복하고,신은 다시 돌아온다 - L. 피터 대치"
    tip_free_your_mind: "모두 가자고할때 생기는 새로움으로인한. 두려움, 의심과 불신. 자유로운 생각을 가져라. - 모페어스"
    tip_strong_opponents: "심지어 강한 상대의 항상 약점을 가지고있다. - 이타치 우치하"
    tip_paper_and_pen: "코딩을 하기전에, 당신은 항상 종이와 펜으로 계획을 지니고 있어야합니다."
    tip_solve_then_write: "먼저, 문제를 해결하세요. 그러고, 코드를 쓰는겁니다. - 존 즌슨"
#    tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
#    tip_understand_recursion: "The only way to understand recursion is to understand recursion."
#    tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
#    tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
#    tip_adding_orgres: "Rounding up ogres."
#    tip_sharpening_swords: "Sharpening the swords."
#    tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
#    tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
#    tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
#    tip_mulan: "Believe you can, then you will. - Mulan"

#  play_game_dev_level:
#    created_by: "Created by {{name}}"
#    restart: "Restart Level"
#    play: "Play Level"
#    play_more_codecombat: "Play More CodeCombat"
#    default_student_instructions: "Click to control your hero and win your game!"

  game_menu:
    inventory_tab: "인벤토리"
    save_load_tab: "저장하기/불러오기"
    options_tab: "옵션"
    guide_tab: "가이드"
    guide_video_tutorial: "영상 튜토리얼"
    guide_tips: "팁들"
    multiplayer_tab: "멀티 플레이"
    auth_tab: "가입하기"
    inventory_caption: "장비 장착"
    choose_hero_caption: "영웅 및 언어 선택 "
    save_load_caption: "... 그리고 기록보기"
    options_caption: "설정들을 바꾸기"
    guide_caption: "문서들과 팁들"
    multiplayer_caption: "친구들과 플레이 하세요!"
    auth_caption: "진행사항을 저장하세요"

  leaderboard:
    view_other_solutions: "리더보드 보기"
    scores: "점수"
    top_players: "상위 플레이어"
    day: "오늘"
    week: "이번 주"
    all: "모든-시간"
    time: "시간"
    damage_taken: "데미지 정도"
    damage_dealt: "죽음을 맞은 데미지"
    difficulty: "난이도"
    gold_collected: "수집된 골드"

  inventory:
    equipped_item: "장착됨"
    required_purchase_title: "구매 필요"
    available_item: "사용 가능"
    restricted_title: "사용 불가"
    should_equip: "(장착하려면 더블클릭)"
    equipped: "(장착됨)"
    locked: "(잠김)"
    restricted: "(이 레벨에서는 사용불가)"
    equip: "장착"
    unequip: "해제"

  buy_gems:
    few_gems: "gem 몇개"
    pile_gems: "gem 묶음"
    chest_gems: "gem 상자"
    purchasing: "구매중..."
    declined: "귀하의 카드가 거부되었습니다"
    retrying: "서버에러, 다시 시도하세요."
    prompt_title: "gem 부족"
    prompt_body: "gem이 더 필요하신가요?"
    prompt_button: "샵 앤터"
    recovered: "gem 구매후 브라우져를 새로고침 하세요."
    price: "x{{gems}} / 한달"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
#    subscribe_modal_title: "CodeCombat Premium"
    comparison_blurb: "코드컴뱃을 구독하셔서 당신의 스킬을 날카롭게하십시오!" # {change}
#    premium_pricing_prefix: "Get Premium for just"
#    premium_pricing_suffix: "and become a master coder."
#    premium: "Premium" # Make sure the following feature translations don't go onto two lines
    free: "프리"
    month: "달"
    must_be_logged: "로그인부터 먼저 하셔야합니다.메뉴에서 계정을 만들거나 로그인해주세요."
    subscribe_title: "구독" # Actually used in subscribe buttons, too
    unsubscribe: "구독 해제"
    confirm_unsubscribe: "구독 해제 확인"
    never_mind: "결코, 난 여전히 당신을 사랑합니다"
    thank_you_months_prefix: "우리의 마지막까지 지원해주셔서 감사합니다."
    thank_you_months_suffix: "매 달."
    thank_you: "CodeCombat을 도와주셔서 감사합니다."
    sorry_to_see_you_go: "당신이 떠나서 미안합니다! 우리가 잘 할수 있는 방법을 알려 주시기 바랍니다."
    unsubscribe_feedback_placeholder: "어, 우리는 무슨 짓을 한거죠?"
    parent_button: "부모님께 물어보세요"
    parent_email_description: "CodeCombat 가입을 살 수 있도록 이메일로 보내 드리겠습니다 ."
    parent_email_input_invalid: "이메일 주소 불일치."
    parent_email_input_label: "부모님 이메일 주소"
    parent_email_input_placeholder: "부모님 주소 입력"
    parent_email_send: "이메일 보내기"
    parent_email_sent: "이메일을 보냈습니다!"
    parent_email_title: "당신의 부모님 이메일은 무엇입니까?"
    parents: "부모님을 위한"
    parents_title: "부모님께: 당신의 아이는 코드를 배우고 있습니다.계속 하실 수 있게 도와주실꺼죠?"
    parents_blurb1: "당신의 아이는 __nLevels__ 레벨과 프로그래밍의 기초를 플레이하고있습니다. 관심을 기르거나 도움이 될수있고 그들이 경기를 계속 할 수 있도록 가입을 할 수 있습니다."
    parents_blurb1a: "컴퓨터 프로그래밍 은 자녀가 의심 할 여지없이 2020년에,성인으로 사용할 필수적인 기술입니다.기초적인 소프트웨어 기술은 직장의 77%가 필요로합니다, 그리고 소프트웨어 엔지니어는 전 세계에 걸쳐 높은 수요에 있습니다. 당신은 컴퓨터 과학이 가장 높은 대학 학위라는 것을 알고 계십니까?"
    parents_blurb2: " ${{price}} USD/mo 으로, 당신의 아이는 새로운 도전을 할때마다 매주 전문 프로그래머의 개인 이메일 지원 받게됩니다."
    parents_blurb3: "위혐요소 없음: 100% 환불 보증, 쉽게 1-클릭 구독해제."
    payment_methods: "지불 방식"
    payment_methods_title: "지불 방식이 승인됨"
    payment_methods_blurb1: "우리는 현재 신용 카드 및 Alipay에 동의합니다. 당신은 nick@codecombat.com으로 페이팔 PayPal {{three_month_price}} USD 하면 당신의 계정 이메일에 3개월 구매라고 메모됩니다.' 구독 및 잼, 혹은 ${{year_price}} /년."
    payment_methods_blurb2: "당신이 지불의 다른 형태 필요한 경우 연락 주시기 바랍니다"
    sale_button: "판매!"
    sale_button_title: "1년 구독권을 구매하면 $21가 절약됩니다."
    stripe_description: "월간 구독"
    stripe_description_year_sale: "1 년 구독시 (${{discount}} 할인)"
    subscription_required_to_play: "당신은 아마 이 레벨을 플레이하려면 구독이 필요합니다."
    unlock_help_videos: "모든 비디오 튜토리얼의 잠금을 해제하려면 구독 ."
    personal_sub: "개인 구독" # Accounts Subscription View below
    loading_info: "구독 정보를 불러오는중..."
    managed_by: "에 의해 관리됩니다"
    will_be_cancelled: "에 취소됩니다"
    currently_free: "현재 무료 구독입니다"
    currently_free_until: "현재 가입된 상태입니다"
#    free_subscription: "Free subscription"
    was_free_until: "당신은 현재까지 무료로 가입 했습니다"
    managed_subs: "관리 구독"
    subscribing: "구독중..."
    current_recipients: "현재 받는 사람"
    unsubscribing: "구독해제중"
    subscribe_prepaid: "선불 코드를 사용하여 구독 클릭"
    using_prepaid: "매달 구독 선불 코드를 사용"
#    feature_levels: "Access __premiumLevelsCount__ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    month_price: "$__price__/mo"
#    lifetime: "Lifetime Subscription"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."

#  announcement:
#    cuddly_companions: "Cuddly Companions!"
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffin can fly over obstacles while helping the hero, the Wolf Pup can fetch potions, and the Cougar can speak!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems every month to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "영웅을 선택하세요"
    programming_language: "프로그래밍 언어"
    programming_language_description: "어떤 프로그래밍 언어를 사용하실건가요?"
    default: "기본"
    experimental: "고급"
    python_blurb: "간단하지만 강력합니다."
    javascript_blurb: "웹을 위한 언어."
    coffeescript_blurb: "향상된 자바스크립트 문법."
    lua_blurb: "게임 스크립팅 언어"
#    java_blurb: "(Subscriber Only) Android and enterprise."
    status: "상태"
    weapons: "무기"
    weapons_warrior: "검 - 짧은 거리, 마법 불가"
    weapons_ranger: "화살, 총 - 긴 거리, 마법 불가"
    weapons_wizard: "마법봉, 지팡이 - 긴 거리, 마법 가능"
    attack: "공격력" # Can also translate as "Attack"
    health: "체력"
    speed: "속도"
    regeneration: "리젠"
    range: "거리" # As in "attack or visual range"
    blocks: "블럭" # As in "this shield blocks this much damage"
    backstab: "백스탭" # As in "this dagger does this much backstab damage"
    skills: "스킬"
    attack_1: "타격"
    attack_2: "정렬됨"
    attack_3: "무기 피해."
    health_1: "획득"
    health_2: "정렬됨"
    health_3: "갑옷 체력."
    speed_1: "에 이동"
    speed_2: "초당 미터."
    available_for_purchase: "구매 가능" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "레벨 해금:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "특정 영웅만이 이 레벨을 플레이할 수 있습니다."

  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
#    number: "number"
#    array: "array"
#    object: "object"
#    string: "string"
    writable: "쓰기" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "리드-온리"
    action: "행동"
    spell: "마법"
    action_name: "이름"
    action_cooldown: "받는 상태"
    action_specific_cooldown: "쿨다운"
    action_damage: "데미지"
    action_range: "사거리"
    action_radius: "반지름"
    action_duration: "지속"
    example: "예제"
    ex: "예시" # Abbreviation of "example"
    current_value: "현재 값"
    default_value: "기본 값"
    parameters: "매개 변수"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
    returns: "뒤로가기"
    granted_by: "부여"

  save_load:
    granularity_saved_games: "저장됨"
    granularity_change_history: "기록"

  options:
    general_options: "일반 옵션" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "볼륨"
    music_label: "음악"
    music_description: "배경음악 ON/OFF"
    editor_config_title: "에디터 설정"
    editor_config_livecompletion_label: "자동완성 활성화"
    editor_config_livecompletion_description: "입력하는 동안 자동완성 기능을 사용합니다."
    editor_config_invisibles_label: "투명 설정"
    editor_config_invisibles_description: "스페이스, 탭 설정"
    editor_config_indentguides_label: "들여쓰기 가이드 보기"
    editor_config_indentguides_description: "들여쓰기 보조용 세로줄 표시하기."
    editor_config_behaviors_label: "자동 기능"
    editor_config_behaviors_description: "괄호, 인용부호, 따옴표 자동 완성."

  about:
#    main_title: "If you want to learn to program, you need to write (a lot of) code."
#    main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
#    mission_link: "Mission"
#    team_link: "Team"
#    story_link: "Story"
#    press_link: "Press"
#    mission_title: "Our mission: make programming accessible to every student on Earth."
#    mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
#    mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
#    team_title: "Meet the CodeCombat team"
#    team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
    nick_title: "프로그래머" # {change}
    nick_blurb: "동기 부여 전문가"
    matt_title: "프로그래머" # {change}
    cat_title: "게임 디자이너"
    cat_blurb: "에어 벤더"
    scott_title: "프로그래머" # {change}
    scott_blurb: "합리적인 하나"
    maka_title: "고객 옹호자"
    maka_blurb: "이야기꾼"
    rob_title: "소프트웨어 엔지니어"
    rob_blurb: "코드는 물질과 재료"
    josh_c_title: "게임 디자이너"
    josh_c_blurb: "게임 디자인"
    robin_title: "UX 디자인 & 연구원" # {change}
    robin_blurb: "발판" # {change}
    josh_title: "게임 디자이너"
    josh_blurb: "바닥은 용암"
#    phoenix_title: "Software Engineer"
#    nolan_title: "Territory Manager"
#    elliot_title: "Partnership Manager"
#    elliot_blurb: "Mindreader"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
#    liz_title: "Territory Manager"
    retrostyle_title: "일러스트레이션"
    retrostyle_blurb: "레트로스타일 게임"
    jose_title: "뮤직"
    jose_blurb: "날다"
#    community_title: "...and our open-source community"
#    community_subtitle: "Over 500 contributors have helped build CodeCombat, with more joining every week!"
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
#    community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
#    community_description_link: "contribute page"
#    community_description_2: "for more info."
#    number_contributors: "Over 450 contributors have lent their support and time to this project."
#    story_title: "Our story so far"
#    story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
#    story_statistic_1a: "5,000,000+"
#    story_statistic_1b: "total players"
#    story_statistic_1c: "have started their programming journey through CodeCombat"
#    story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
#    story_statistic_2b: "200+ countries"
#    story_statistic_3a: "Together, they have written"
#    story_statistic_3b: "1 billion lines of code and counting"
#    story_statistic_3c: "across many different programming languages"
#    story_long_way_1: "Though we've come a long way..."
#    story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
#    story_long_way_2: "we still have much to do before we complete our quest, so..."
#    jobs_title: "Come work with us and help write CodeCombat history!"
#    jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
#    jobs_benefits: "Employee Benefits"
#    jobs_benefit_4: "Unlimited vacation"
#    jobs_benefit_5: "Professional development and continuing education support – free books and games!"
#    jobs_benefit_6: "Medical (gold), dental, vision, commuter"
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
#    learn_more: "Learn More"
#    jobs_custom_title: "Create Your Own"
#    jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
#    jobs_custom_contact_1: "Send us a note at"
#    jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
#    contact_title: "Press & Contact"
#    contact_subtitle: "Need more information? Get in touch with us at"
#    screenshots_title: "Game Screenshots"
#    screenshots_hint: "(click to view full size)"
#    downloads_title: "Download Assets & Information"
#    about_codecombat: "About CodeCombat"
#    logo: "Logo"
#    screenshots: "Screenshots"
#    character_art: "Character Art"
#    download_all: "Download All"
#    previous: "Previous"
#    location_title: "We're located in downtown SF:"

#  teachers:
#    licenses_needed: "Licenses needed"

#  special_offer:
#    special_offer: "Special Offer"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses per year."
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
#    pay_now: "Pay Now"
#    we_accept_all_major_credit_cards: "We accept all major credit cards."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

#  teachers_quote:
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Curriculum Specialist/Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
#    parent: "Parent"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_name: "District Name"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
#    school_name: "School Name"
#    city: "City"
#    state: "State"
#    country: "Country"
#    num_students_help: "How many students do you anticipate using CodeCombat with?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
#    anything_else: "Anything else we should know?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "새로운 버전을 저장합니다"
    new_major_version: "신규 버전"
    submitting_patch: "패치 적용중..."
    cla_prefix: "변경사항을 저장하기 위해서는, 먼저 계약사항에 동의 하셔야 합니다."
    cla_url: "CLA"
    cla_suffix: "."
    cla_agree: "동의 합니다"
    owner_approve: "변경 사항이 표시 되기 전에 소유자가 이를 승인 해야합니다."

  contact:
    contact_us: "코드컴뱃에 전할 말"
    welcome: "언제든 의견을 보내주세요. 이 양식을 이메일에 사용해 주세요!"
    forum_prefix: "공개적으로 논의할 사항이라면 우리 포럼에서 해주세요 : "
    forum_page: "포럼"
    forum_suffix: " 대신에."
    faq_prefix: "도 있습니다"
    faq: "자주 묻는 질문"
    subscribe_prefix: "도움이 필요한 경우 먼저 수준을 파악 하시기 바랍니다 "
    subscribe: "코드컴뱃 구독을 구매"
    subscribe_suffix: "우리는 코드와 함께 당신을 도울 수있을 것입니다."
    subscriber_support: "당신이 코드컴뱃 가입자에 있기 때문에,당신의 이메일은 우리의 우선 순위 지원을 받게됩니다."
    screenshot_included: "스크린샷 첨부됨."
    where_reply: "우리는 어디에서 대답 해야합니까?"
    send: "의견 보내기"

  account_settings:
    title: "계정 설정"
    not_logged_in: "로그인하시거나 계정을 생성하세요."
    me_tab: "나"
    picture_tab: "사진"
    delete_account_tab: "계정 삭제"
    wrong_email: "틀린 이메일"
    wrong_password: "틀린 비밀번호"
    upload_picture: "사진 업로드"
    delete_this_account: "영구적으로 계정 삭제"
    reset_progress_tab: "모든 진행을 재설정"
    reset_your_progress: "모든 진행 상황을 지우고 다시 시작"
    god_mode: "하느님 모드"
    emails_tab: "이메일"
    admin: "관리자"
    manage_subscription: "구독을 관리 하려면 여기를 클릭하십시오."
    new_password: "새 비밀번호"
    new_password_verify: "확인(다시한번 입력해주세요)"
    type_in_email: "계정 삭제를 확인하려면 이메일을 입력합니다." # {change}
    type_in_email_progress: "진행을 삭제하려면 확인할 이메일을 입력합니다."
    type_in_password: "또한 , 사용자의 암호를 입력합니다."
    email_subscriptions: "이메일 구독"
    email_subscriptions_none: "이메일 구독 안 함"
    email_announcements: "공지사항"
    email_announcements_description: "코드 컴뱃의 개발 및 진행 상황을 이메일로 구독하세요"
    email_notifications: "알람"
    email_notifications_summary: "당신의 코드 컴뱃 활동과 관련된 자동 알림 메일을 설정할 수 있습니다."
    email_any_notes: "모든 알림 받기"
    email_any_notes_description: "모든 알림 메일 받지 않기"
    email_news: "뉴스"
    email_recruit_notes: "구인 정보"
    email_recruit_notes_description: "정말 실력이 좋으시다고 판단되면, 보다 좋은 구직 정보와 관련하여 연락드릴 수도 있습니다."
    contributor_emails: "조력자들 이메일"
    contribute_prefix: "우리는 언제나 당신의 참여를 환영 합니다 : "
    contribute_page: "참여하기 페이지"
    contribute_suffix: "자세한 사항이 설명되어 있습니다."
    email_toggle: "모두 변경"
    error_saving: "오류 저장"
    saved: "변경사항 저장 완료"
    password_mismatch: "비밀번호가 일치하지 않습니다."
    password_repeat: "비밀번호를 한번 더 입력해 주세요."
#    file_size_limit: "(max file size: 1MB)"

  keyboard_shortcuts:
    keyboard_shortcuts: "단축키"
    space: "스페이스"
    enter: "엔터"
    press_enter: "엔터를 누르세요"
    escape: "Esc"
    shift: "Shift"
    run_code: "현재 코드 실행"
    run_real_time: "실시간 코드 실행"
    continue_script: "이미 끝난 현재 스크립트를 진행합니다."
    skip_scripts: "모든 스킬할 스크립트를 지납니다."
    toggle_playback: "플레이/일시중지 전환."
    scrub_playback: "다시 스크럽을 통해 시간을 전달합니다."
    single_scrub_playback: "다시 스크럽을 통해 단일 프레임으로 시간을 전달합니다."
    scrub_execution: "현재 주문하는것을 통해 스크럽합니다."
    toggle_debug: "디버그 화면 전환."
    toggle_grid: "디버그 오버레이 전환"
    toggle_pathfinding: "길 찾아주는 오버레이 전환."
    beautify: "서식을 표준화하여 코드를 아름답게합니다."
    maximize_editor: "코드 에디터 최대/최소."

  community:
    main_title: "코드 컴뱃 커뮤니티"
    introduction: "아래에서 당신이 참여할 수있는 방법을 확인하고 가장 재미있어보이는것을 결정합니다. 우리는 당신과 함께 협력하는것을 기대합니다!"
    level_editor_prefix: "코드컴뱃을 사용"
    level_editor_suffix: "만들거나 수정하는 레벨입니다. 사용자들은 자신의 학급, 친구, 해커 톤, 학생, 형제 자매에 대한 수준을 만들어왔습니다. 만약 새로운 레벨 소리를 새로만들겠다면 우리중 하나를 포크해서 시작해도됩니다!"
    thang_editor_prefix: "우리는 게임 내의 'thangs'을 유닛이라고 부릅니다."
    thang_editor_suffix: " CodeCombat 소스 작품을 수정하여 사용합니다.유닛들이 발사체를 던지는것을 허용하며, 애니메이션의 방향을 변경하고, 유닛의 타격지점을 변경하거나, 우리의 벡터 스프라이트를 업로드 할 수도 있습니다."
    article_editor_prefix: "우리의 문서가 틀린것을 보았나요? 자신의 작품에 대한 몇가지 지침을 원하십니까? 체크아웃을 하거나"
    article_editor_suffix: "코드컴뱃 플레이어를 도와 자신의 플레이 시간을 최대한 활용하게해주십시오."
    find_us: "이 사이트에서 우리를 찾기"
    social_github: "GitHub에서 우리의 모든 코드를 체크아웃하기"
    social_blog: "Sett의 코드컴뱃 블로그 읽기"
    social_discource: "토론 포럼에서 토론에 참여하기"
    social_facebook: "Facebook에서 코드컴뱃 좋아요하기"
    social_twitter: "Twitter에서 코드컴뱃 팔로우하기"
    social_gplus: "Google+로 코드컴뱃 참여하기"
#    social_slack: "Chat with us in the public CodeCombat Slack channel"
    contribute_to_the_project: "프로젝트에 기여하기"

  clans:
    clan: "클랜"
    clans: "클랜들"
    new_name: "새로운 클랜 이름"
    new_description: "새로운 클랜 설명"
    make_private: "클랜을 비공개로 만들기"
    subs_only: "오직 구독자만"
    create_clan: "새로운 클랜 만들기"
    private_preview: "미리보기"
    private_clans: "비공개 클랜"
    public_clans: "공개 클랜들"
    my_clans: "내가 속한 클랜"
    clan_name: "클랜 이름"
    name: "이름"
    chieftain: "클랜장"
    edit_clan_name: "클랜 이름 수정"
    edit_clan_description: "클랜 설명 수정"
    edit_name: "이름 변경"
    edit_description: "설명 변경"
    private: "(비공개)"
    summary: "요약"
    average_level: "평균 레벨"
    average_achievements: "평균 성취"
    delete_clan: "클랜 삭제"
    leave_clan: "클랜 탈퇴"
    join_clan: "클랜 가입"
    invite_1: "초대:"
    invite_2: "*링크를 보내 클랜 초대하기"
    members: "멤버들"
    progress: "진행"
    not_started_1: "시작되지않음"
    started_1: "시작됨"
    complete_1: "완료"
    exp_levels: "레벨 확장"
    rem_hero: "영웅 삭제"
    status: "상태"
    complete_2: "완료"
    started_2: "시작됨"
    not_started_2: "시작되지않음"
    view_solution: "해결책을 보려면 클릭."
    view_attempt: "시도를 보려면 클릭."
    latest_achievement: "최신 도전과제"
    playtime: "플레이타임"
    last_played: "마지막으로 플레이한"
    leagues_explanation: "이러한 멀티 분야인 경우에는 다른 클랜들에 대한 리그에서 플레이합니다."
    track_concepts1: "트랙 컨셉"
    track_concepts2a: "학생으로부터 학습됨"
    track_concepts2b: "맴버로부터 학습됨"
    track_concepts3a: "각자 학생들로부터 트랙 레벨이 완료됨"
    track_concepts3b: "각자 맴버들로부터 트랙 레벨이 완료됨"
    track_concepts4a: "당신의 학생 보기'"
    track_concepts4b: "당신의 맴버 보기'"
    track_concepts5: "솔루션"
    track_concepts6a: "이름이나 진행상황으로 정렬된 학생들"
    track_concepts6b: "이름이나 진행상황으로 정렬된 맴버들"
    track_concepts7: "초대장 필요"
    track_concepts8: "으로 참여"
    private_require_sub: "비공개 클랜을 만들거나 참여해서 구독하는것을 권장합니다."

  courses:
    create_new_class: "새로운 클래스 만들기"
    unnamed_class: "이름없는 클래스"
    edit_settings1: "클래스 세팅 수정"
    add_students: "학생 추가"
    stats: "통계"
    total_students: "총 학생:"
    average_time: "평균 수준의 플레이 시간:"
    total_time: "총 플레이 시간:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    students: "Students"
#    concepts: "Concepts"
#    play_time: "Play time:"
#    completed: "Completed:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enroll: "Enroll"
#    enroll_paid: "Enroll Students in Paid Courses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
#    remove_student: "remove student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    arena: "Arena"
#    available_levels: "Available Levels"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
#    my_classes: "Current Classes"
#    class_added: "Class successfully added!"
#    view_levels: "view all levels in course"
#    join_class: "Join A Class"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
#    play_arena: "Play Arena"
#    view_project: "View Project"
#    start: "Start"
#    last_level: "Last level played"
#    not_you: "Not you?"
#    continue_playing: "Continue Playing"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
#    remove_student1: "Remove Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
#    keep_student: "Keep Student"
#    removing_user: "Removing user"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
#    student_age_range_younger: "Younger than 6"
#    student_age_range_older: "Older than 18"
#    student_age_range_to: "to"
#    create_class: "Create Class"
#    class_name: "Class Name"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"

#  teacher:
#    assigning_course: "Assigning course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "대마법사"
    archmage_title_description: "(코더)"
    archmage_summary: "당신이 만약 코딩 교육 게임에 관심있는 개발자라면, 코드컴뱃을 돕는 대마법사가 되어주십시오!"
    artisan_title: "장인"
    artisan_title_description: "(레벨 제작자)"
    artisan_summary: "레벨을 만들거나 공유하여 당신과 친구들이 플레이합니다. 다른 프로그램을 가르치는 예술 장인이 되어보십시오!"
    adventurer_title: "모험가"
    adventurer_title_description: "(레벨 테스터)"
    adventurer_summary: "우리의 새로운 레벨을 (심지어 구독자의 컨텐츠도) 일주일 먼저 무료로 얻을 수 있고 공개 릴리즈 전에 버그를 제보하여 우리를 도와주십시오."
    scribe_title: "작가"
    scribe_title_description: "(기사 에디터)"
    scribe_summary: "좋은 코드는 좋은 문서가 필요합니다. 쓰기, 편집하고, 전 세계의 수백만 플레이어에 의해 판독된 문서를 향상시킬 수 있습니다."
    diplomat_title: "외교관"
    diplomat_title_description: "(번역가)"
    diplomat_summary: "코드컴뱃은 Diplomats에 의해 45+ 언어로 지역화되었습니다. 우리를 도와 번역에 기여하십시오."
    ambassador_title: "대사"
    ambassador_title_description: "(지원)"
    ambassador_summary: "포럼 사용자를 관리하는것과 질문들에 대한 방향을 제공합니다. 우리의 대사는 세계에 코드컴뱃을 나타냅니다."
#    teacher_title: "Teacher"

  editor:
    main_title: "코드 컴뱃 에디터들"
    article_title: "기사 에디터들"
    thang_title: "Thang 에디터"
    level_title: "레벨 에디터"
#    course_title: "Course Editor"
    achievement_title: "업적 에디터"
    poll_title: "투표 에디터"
    back: "뒤로"
    revert: "되돌리기"
    revert_models: "모델 되돌리기"
    pick_a_terrain: "지형을 선택하세요."
    dungeon: "지하 감옥"
    indoor: "내부"
    desert: "사막"
    grassy: "풀로 덮인"
    mountain: "산"
    glacier: "빙하"
    small: "작게"
    large: "크게"
    fork_title: "새 버전 가져오기"
    fork_creating: "포크 생성중..."
    generate_terrain: "지형 생성"
    more: "더 보기"
    wiki: "위키"
    live_chat: "실시간 채팅"
    thang_main: "메인"
    thang_spritesheets: "스프라이트시트"
    thang_colors: "색갈"
    level_some_options: "다른 옵션들?"
    level_tab_thangs: "Thangs"
    level_tab_scripts: "스크립트들"
    level_tab_components: "요소들"
    level_tab_systems: "시스템"
    level_tab_docs: "문서"
    level_tab_thangs_title: "현재 Thangs"
    level_tab_thangs_all: "모두"
    level_tab_thangs_conditions: "컨디션 시작"
    level_tab_thangs_add: "Thangs 추가"
    level_tab_thangs_search: "thangs 검색"
    add_components: "구성요소 추가"
    component_configs: "환경설정 구성요소"
    config_thang: "thang을 설정하려면 더블클릭"
    delete: "삭제"
    duplicate: "복제"
    stop_duplicate: "복제 중지"
    rotate: "회전"
    level_component_tab_title: "현재 요소들"
    level_component_btn_new: "새로운 요소들 생성"
    level_systems_tab_title: "현재 시스템"
    level_systems_btn_new: "새로운 시스템생성"
    level_systems_btn_add: "새로운 시스템 추가"
    level_components_title: "모든 Thang 들로 되돌아가기"
    level_components_type: "타입"
    level_component_edit_title: "요소 편집"
    level_component_config_schema: "환경 설정"
    level_system_edit_title: "시스템 편집"
    create_system_title: "새로운 시스템 생성"
    new_component_title: "새로운 요소들 생성"
    new_component_field_system: "시스템"
    new_article_title: "새로운 기사 작성"
    new_thang_title: "새로운 Thang type 시작"
    new_level_title: "새로운 레벨 시작"
    new_article_title_login: "새 기사를 작성하시려면 로그인하세요."
#    new_thang_title_login: "Log In to Create a New Thang Type"
    new_level_title_login: "새로운 레벨을 만드시려면 로그인하세요."
#    new_achievement_title: "Create a New Achievement"
#    new_achievement_title_login: "Log In to Create a New Achievement"
#    new_poll_title: "Create a New Poll"
#    new_poll_title_login: "Log In to Create a New Poll"
    article_search_title: "기사들은 여기에서 찾으세요"
    thang_search_title: "Thang 타입들은 여기에서 찾으세요"
    level_search_title: "레벨들은 여기에서 찾으세요"
    achievement_search_title: "업적 검색"
#    poll_search_title: "Search Polls"
    read_only_warning2: "주의: 로그인하지 않으셨기 때문에 내용을 저장할 수 없습니다."
#    no_achievements: "No achievements have been added for this level yet."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
#    level_completion: "Level Completion"
#    pop_i18n: "Populate I18N"
#    tasks: "Tasks"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "미리보기"
    edit_article_title: "기사 편집하기"

#  polls:
#    priority: "Priority"

#  contribute:
#    page_title: "Contributing"
#    intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
#    alert_account_message_intro: "Hey there!"
#    alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
#    archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
#    class_attributes: "Class Attributes"
#    archmage_attribute_1_pref: "Knowledge in "
#    archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
#    archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
#    how_to_join: "How To Join"
#    join_desc_1: "Anyone can help out! Just check out our "
#    join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
#    join_desc_3: ", or find us in our "
#    join_desc_4: "and we'll go from there!"
#    join_url_email: "Email us"
#    join_url_slack: "public Slack channel"
#    archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
#    artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
#    artisan_introduction_suf: ", then this class might be for you."
#    artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
#    artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
#    artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
#    artisan_join_desc: "Use the Level Editor in these steps, give or take:"
#    artisan_join_step1: "Read the documentation."
#    artisan_join_step2: "Create a new level and explore existing levels."
#    artisan_join_step3: "Find us in our public Slack channel for help."
#    artisan_join_step4: "Post your levels on the forum for feedback."
#    artisan_subscribe_desc: "Get emails on level editor updates and announcements."
#    adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
#    adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
#    adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
#    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
#    adventurer_forum_url: "our forum"
#    adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
#    adventurer_subscribe_desc: "Get emails when there are new levels to test."
#    scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
#    scribe_introduction_url_mozilla: "Mozilla Developer Network"
#    scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
#    scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
#    contact_us_url: "Contact Us"
#    scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
#    scribe_subscribe_desc: "Get emails about article writing announcements."
#    diplomat_introduction_pref: "So, if there's one thing we learned from the "
#    diplomat_launch_url: "launch in October"
#    diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
#    diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
#    diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
#    diplomat_i18n_page: "translations page"
#    diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
#    diplomat_join_pref_github: "Find your language locale file "
#    diplomat_github_url: "on GitHub"
#    diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
#    diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
#    ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
#    ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
#    ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
#    ambassador_join_note_strong: "Note"
#    ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
#    ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
#    changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
#    diligent_scribes: "Our Diligent Scribes:"
#    powerful_archmages: "Our Powerful Archmages:"
#    creative_artisans: "Our Creative Artisans:"
#    brave_adventurers: "Our Brave Adventurers:"
#    translating_diplomats: "Our Translating Diplomats:"
#    helpful_ambassadors: "Our Helpful Ambassadors:"

  ladder:
    my_matches: "나의 경기들"
    simulate: "시뮬레이션"
    simulation_explanation: "시뮬레이션을 통해 더 빨리 랭킹 평가를 받을 수 있습니다."
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
    simulate_games: "시뮬레이션 실행!"
    games_simulated_by: "내가 시뮬레이션한 게임 수:"
    games_simulated_for: "다른 사람에 의해 시뮬레이션된 게임 수:"
#    games_in_queue: "Games currently in the queue:"
    games_simulated: "시뮬레이션 실행된 게임"
    games_played: "플레이한 게임"
    ratio: "비율"
    leaderboard: "상위권 순위 차트"
#    battle_as: "Battle as "
    summary_your: "당신의 "
#    summary_matches: "Matches - "
    summary_wins: " 승자들, "
    summary_losses: " 패자들"
#    rank_no_code: "No New Code to Rank"
    rank_my_game: "내 게임 순위 매기기!"
    rank_submitting: "제출중..."
    rank_submitted: "순위 매기기 제출"
    rank_failed: "순위 매기기 실패"
#    rank_being_ranked: "Game Being Ranked"
    rank_last_submitted: "제출 완료"
#    help_simulate: "Help simulate games?"
#    code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
#    no_ranked_matches_pre: "No ranked matches for the "
#    no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
#    choose_opponent: "Choose an Opponent"
    select_your_language: "언어를 고르세요!"
    tutorial_play: "튜토리얼 보기"
    tutorial_recommended: "전에 플레이해본 적이 없으시다면 튜토리얼을 보시는 걸 권장합니다."
    tutorial_skip: "튜토리얼 넘기기"
    tutorial_not_sure: "어떻게 진행되는지 알고 싶은세요?"
    tutorial_play_first: "튜토리얼을 먼저 플레이해보세요."
    simple_ai: "기초 인공지능" # {change}
    warmup: "워밍업"
    friends_playing: "친구들이 게임중"
    log_in_for_friends: "로그인하시고 친구들과 게임을 즐기세요!"
#    social_connect_blurb: "Connect and play against your friends!"
#    invite_friends_to_battle: "Invite your friends to join you in battle!"
    fight: "전투 시작!"
    watch_victory: "당신의 승리를 확인하세요"
#    defeat_the: "Defeat the"
#    watch_battle: "Watch the battle"
#    tournament_started: ", started"
#    tournament_ends: "Tournament ends"
#    tournament_ended: "Tournament ended"
#    tournament_rules: "Tournament Rules"
#    tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
#    tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
#    tournament_blurb_blog: "on our blog"
    rules: "규칙"
    winners: "승리자"
#    league: "League"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
#    wins: "Wins" # At end of multiplayer match playback
#    humans: "Red" # Ladder page display team name
#    ogres: "Blue"

#  user:
#    stats: "Stats"
#    singleplayer_title: "Singleplayer Levels"
#    multiplayer_title: "Multiplayer Levels"
#    achievements_title: "Achievements"
#    last_played: "Last Played"
#    status: "Status"
#    status_completed: "Completed"
#    status_unfinished: "Unfinished"
#    no_singleplayer: "No Singleplayer games played yet."
#    no_multiplayer: "No Multiplayer games played yet."
#    no_achievements: "No Achievements earned yet."
#    favorite_prefix: "Favorite language is "
#    favorite_postfix: "."
#    not_member_of_clans: "Not a member of any clans yet."

#  achievements:
#    last_earned: "Last Earned"
#    amount_achieved: "Amount"
#    achievement: "Achievement"
#    current_xp_prefix: ""
#    current_xp_postfix: " in total"
#    new_xp_prefix: ""
#    new_xp_postfix: " earned"
#    left_xp_prefix: ""
#    left_xp_infix: " until level "
#    left_xp_postfix: ""

#  account:
#    payments: "Payments"
#    prepaid_codes: "Prepaid Codes"
#    purchased: "Purchased"
#    subscription: "Subscription"
#    invoices: "Invoices"
#    service_apple: "Apple"
#    service_web: "Web"
#    paid_on: "Paid On"
#    service: "Service"
#    price: "Price"
#    gems: "Gems"
#    active: "Active"
#    subscribed: "Subscribed"
#    unsubscribed: "Unsubscribed"
#    active_until: "Active Until"
#    cost: "Cost"
#    next_payment: "Next Payment"
#    card: "Card"
#    status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
#    status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

#  account_invoices:
#    amount: "Amount in US dollars"
#    declined: "Your card was declined"
#    invalid_amount: "Please enter a US dollar amount."
#    not_logged_in: "Log in or create an account to access invoices."
#    pay: "Pay Invoice"
#    purchasing: "Purchasing..."
#    retrying: "Server error, retrying."
#    success: "Successfully paid. Thanks!"

#  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
#    users: "Users"
#    months: "Months"
#    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

  loading_error:
    could_not_load: "서버로부터 로딩하는 데 문제가 발생했습니다."
    connection_failure: "연결 실패"
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
    unauthorized: "로그인한 상태가 아닙니다. 혹시 쿠키를 사용하지 못하게 설정해놓으셨나요?"
    forbidden: "권한이 필요합니다."
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
    not_found: "찾을 수 없습니다."
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
    not_allowed: "잘못된 접근입니다."
    timeout: "서버 타임아웃" # {change}
    conflict: "리소스 충돌"
#    bad_input: "Bad input."
    server_error: "서버 에러"
    unknown: "알 수 없는 에러 발생" # {change}
#    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

  resources:
    level: "레벨"
#    patch: "Patch"
#    patches: "Patches"
    system: "시스템"
#    systems: "Systems"
#    component: "Component"
#    components: "Components"
#    hero: "Hero"
#    campaigns: "Campaigns"

#  concepts:
#    advanced_css_rules: "Advanced CSS Rules"
#    advanced_css_selectors: "Advanced CSS Selectors"
#    advanced_html_attributes: "Advanced HTML Attributes"
#    advanced_html_tags: "Advanced HTML Tags"
#    algorithm_average: "Algorithm Average"
#    algorithm_find_minmax: "Algorithm Find Min/Max"
#    algorithm_search_binary: "Algorithm Search Binary"
#    algorithm_search_graph: "Algorithm Search Graph"
#    algorithm_sort: "Algorithm Sort"
#    algorithm_sum: "Algorithm Sum"
#    arguments: "Arguments"
#    arithmetic: "Arithmetic"
#    array_2d: "2D Array"
#    array_index: "Array Indexing"
#    array_iterating: "Iterating Over Arrays"
#    array_literals: "Array Literals"
#    array_searching: "Array Searching"
#    array_sorting: "Array Sorting"
#    arrays: "Arrays"
#    basic_css_rules: "Basic CSS rules"
#    basic_css_selectors: "Basic CSS selectors"
#    basic_html_attributes: "Basic HTML Attributes"
#    basic_html_tags: "Basic HTML Tags"
#    basic_syntax: "Basic Syntax"
#    binary: "Binary"
#    boolean_and: "Boolean And"
#    boolean_equality: "Boolean Equality"
#    boolean_greater_less: "Boolean Greater/Less"
#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
#    boolean_not: "Boolean Not"
#    boolean_operator_precedence: "Boolean Operator Precedence"
#    boolean_or: "Boolean Or"
#    bootstrap: "Bootstrap"
#    break_statements: "Break Statements"
#    classes: "Classes"
#    continue_statements: "Continue Statements"
#    dom_events: "DOM Events"
#    dynamic_styling: "Dynamic Styling"
#    event_concurrency: "Event Concurrency"
#    event_data: "Event Data"
#    event_handlers: "Event Handlers"
#    for_loops: "For Loops"
#    for_loops_nested: "Nested For Loops"
#    for_loops_range: "For Loops Range"
#    functions: "Functions"
#    game_ai: "Game AI"
#    game_goals: "Game Goals"
#    game_spawn: "Game Spawn"
#    graphics: "Graphics"
#    graphs: "Graphs"
#    heaps: "Heaps"
#    if_else_statements: "If/Else Statements"
#    if_statements: "If Statements"
#    if_statements_nested: "Nested If Statemnts"
#    indexing: "Array Indexes"
#    input_handling_flags: "Input Handling - Flags"
#    input_handling_keyboard: "Input Handling - Keyboard"
#    input_handling_mouse: "Input Handling - Mouse"
#    intermediate_css_rules: "Intermediate CSS Rules"
#    intermediate_css_selectors: "Intermediate CSS Selectors"
#    intermediate_html_attributes: "Intermediate HTML Attributes"
#    intermediate_html_tags: "Intermediate HTML Tags"
#    jquery: "jQuery"
#    jquery_animations: "jQuery Animations"
#    jquery_filtering: "jQuery Element Filtering"
#    jquery_selectors: "jQuery Selectors"
#    length: "Array Length"
#    math_geometry: "Geometry"
#    math_operations: "Math Library Operations"
#    math_trigonometry: "Trigonometry"
#    object_literals: "Object Literals"
#    parameters: "Parameters"
#    property_access: "Accessing Properties"
#    property_assignment: "Assigning Properties"
#    queues: "Data Structures - Queues"
#    reading_docs: "Reading the Docs"
#    recursion: "Recursion"
#    return_statements: "Return Statements"
#    stacks: "Data Structures - Stacks"
#    strings: "Strings"
#    strings_concatenation: "String Concatenation"
#    strings_substrings: "Substring"
#    trees: "Data Structures - Trees"
#    variables: "Variables"
#    vectors: "Vectors"
#    while_condition_loops: "While Loops with Conditionals"
#    while_loops_simple: "While Loops"
#    while_loops_nested: "Nested While Loops"
#    xy_coordinates: "Cartesian Coordinates"
#    advanced_strings: "Advanced Strings" # Rest of concepts are deprecated
#    algorithms: "Algorithms"
#    boolean_logic: "Boolean Logic"
#    basic_html: "Basic HTML"
#    basic_css: "Basic CSS"
#    basic_web_scripting: "Basic Web Scripting"
#    intermediate_html: "Intermediate HTML"
#    intermediate_css: "Intermediate CSS"
#    intermediate_web_scripting: "Intermediate Web Scripting"
#    advanced_html: "Advanced HTML"
#    advanced_css: "Advanced CSS"
#    advanced_web_scripting: "Advanced Web Scripting"
#    input_handling: "Input Handling"
#    while_loops: "While Loops"
#    place_game_objects: "Place game objects"
#    construct_mazes: "Construct mazes"
#    create_playable_game: "Create a playable, sharable game project"
#    alter_existing_web_pages: "Alter existing web pages"
#    create_sharable_web_page: "Create a sharable web page"
#    basic_input_handling: "Basic Input Handling"
#    basic_game_ai: "Basic Game AI"
#    basic_javascript: "Basic JavaScript"
#    basic_event_handling: "Basic Event Handling"
#    create_sharable_interactive_web_page: "Create a sharable interactive web page"

#  delta:
#    added: "Added"
#    modified: "Modified"
#    not_modified: "Not Modified"
#    deleted: "Deleted"
#    moved_index: "Moved Index"
#    text_diff: "Text Diff"
#    merge_conflict_with: "MERGE CONFLICT WITH"
#    no_changes: "No Changes"

  legal:
#    page_title: "Legal"
    opensource_intro: "코드 컴뱃은 무료이며 전적으로 오픈 소스를 기반으로 합니다."
    opensource_description_prefix: "코드 컴뱃의"
    github_url: "GitHub"
    opensource_description_center: "를 확인해보세요. 그리고 원하신다면 함께 도와주세요! 코드 컴뱃은 수천 개의 오픈 소스 프로젝트를 기반으로 만들어졌고 저희는 이들에 대해 깊은 애정을 갖고 있습니다. 한번 "
    archmage_wiki_url: "Archmage 위키"
    opensource_description_suffix: "를 확인해보세요. 코드 컴뱃을 가능하게 만든 소프트웨어들을 찾아보실 수 있습니다."
#    practices_title: "Respectful Best Practices"
#    practices_description: "These are our promises to you, the player, in slightly less legalese."
    privacy_title: "프라이버시"
#    privacy_description: "We will not sell any of your personal information."
#    security_title: "Security"
#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
    email_title: "이메일"
#    email_description_prefix: "We will not inundate you with spam. Through"
    email_settings_url: "이메일 설정"
#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
#    cost_title: "Cost"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
#    copyrights_title: "Copyrights and Licenses"
#    contributor_title: "Contributor License Agreement"
#    contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
#    cla_url: "CLA"
#    contributor_description_suffix: "to which you should agree before contributing."
#    code_title: "Code - MIT"
#    code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
#    mit_license_url: "MIT license"
#    code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
#    art_title: "Art/Music - Creative Commons "
#    art_description_prefix: "All common content is available under the"
#    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
    art_music: "뮤직"
    art_sound: "사운드"
    art_artwork: "원화"
    art_sprites: "스프라이트"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
#    use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
#    use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
#    art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
#    rights_title: "Rights Reserved"
#    rights_desc: "All rights are reserved for Levels themselves. This includes"
#    rights_scripts: "Scripts"
#    rights_unit: "Unit configuration"
#    rights_writings: "Writings"
#    rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
#    rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
#    nutshell_title: "In a Nutshell"
#    nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for."
#    canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

  ladder_prizes:
#    title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
#    blurb_1: "These prizes will be awarded according to"
#    blurb_2: "the tournament rules"
#    blurb_3: "to the top human and ogre players."
#    blurb_4: "Two teams means double the prizes!"
#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
#    rank: "Rank"
#    prizes: "Prizes"
#    total_value: "Total Value"
#    in_cash: "in cash"
#    custom_wizard: "Custom CodeCombat Wizard"
#    custom_avatar: "Custom CodeCombat avatar"
#    heap: "for six months of \"Startup\" access"
#    credits: "credits"
#    one_month_coupon: "coupon: choose either Rails or HTML"
#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
    license: "라이센스"
#    oreilly: "ebook of your choice"

#  calendar:
#    year: "Year"
#    day: "Day"
#    month: "Month"
#    january: "January"
#    february: "February"
#    march: "March"
#    april: "April"
#    may: "May"
#    june: "June"
#    july: "July"
#    august: "August"
#    september: "September"
#    october: "October"
#    november: "November"
#    december: "December"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    x_not_a_function: "`$1` is not a function"
#    type_error: "TypeError: "
#    reference_error: "ReferenceError: "
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2."
#    fx_missing_paren: "If you want to call `$1` as function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
